# blazing-fast-dotnet

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````text
---
name: blazing-fast-dotnet
description: High-performance .NET guidance for writing and tuning C# apps and benchmarks (BenchmarkDotNet, ASP.NET, challenges). Use when asked to make .NET code faster, reduce allocations or GC overhead, fix lock contention or thread pool starvation, inspect JIT codegen, profile apps, or tune runtime/NativeAOT settings.
---

# Blazing Fast .NET Performance

> [!WARNING]
> Much of the advice here might not age well: as .NET evolves, old hacks and custom knobs may become obsolete or even detrimental. Apply only after careful consideration and testing. Revisit periodically to ensure continued relevance.

This skill focuses on optimizing .NET applications for maximum performance, providing tips, techniques, and best practices to achieve blazing-fast execution times. It targets .NET 10.0 and 11.0. Older versions have not been tested.

**Contents**

- [Profiling and Performance Analysis](#profiling-and-performance-analysis)
  - [dotnet-counters](#dotnet-counters)
  - [dotnet-trace](#dotnet-trace)
  - [Low-level profiling with Linux `perf`](#low-level-profiling-with-linux-perf)
  - [Popular low-level problems](#popular-low-level-problems)
  - [Inspecting JIT codegen](#inspecting-jit-codegen)
- [Best practices for high-performance C# code](#best-practices-for-high-performance-c-code)
  - [Quick tips](#quick-tips)
  - [Strings and globalization](#strings-and-globalization)
  - [Contention on shared state](#contention-on-shared-state)
    - [False sharing](#false-sharing)
  - [Safe vectorization (SIMD or SWAR)](#safe-vectorization-simd-or-swar)
  - [Generic specialization via static abstract members](#generic-specialization-via-static-abstract-members)
- [ASP.NET Core](#aspnet-core)
- [Magic knobs to Tune .NET Performance](#magic-knobs-to-tune-net-performance)
- [NativeAOT-specific tuning](#nativeaot-specific-tuning)
- [General notes](#general-notes)

# Profiling and Performance Analysis

Start cheap and go deeper only when needed: counters (what kind of bottleneck?) → traces (where?) → `perf` and JIT disassembly.
Install the tools with:

```sh
dotnet tool install -g dotnet-counters
dotnet tool install -g dotnet-trace
dotnet tool install -g dotnet-symbol
```

## dotnet-counters

[dotnet-counters](https://learn.microsoft.com/dotnet/core/diagnostics/dotnet-counters) is a low-overhead, first-level triage tool. Run it while the app is under load:

```sh
dotnet-counters monitor -p <pid>                                    # System.Runtime counters by default
dotnet-counters monitor -p <pid> --counters System.Runtime,Microsoft.AspNetCore.Hosting,System.Net.Http
dotnet-counters collect -p <pid> --format csv -o counters.csv      # save for post-processing
```

See the `System.Runtime` [built-in metrics](https://learn.microsoft.com/dotnet/core/diagnostics/built-in-metrics-runtime) (.NET 9+) for what each counter means.

## dotnet-trace

[dotnet-trace](https://learn.microsoft.com/dotnet/core/diagnostics/dotnet-trace) collects EventPipe traces on any OS without root or a native profiler (managed frames only):

```sh
dotnet-trace collect -p <pid> --duration 00:00:00:10    # default profiles: dotnet-common + dotnet-sampled-thread-time
dotnet-trace collect -p <pid> --profile gc-verbose      # GCs + sampled allocations: which types/stacks allocate
dotnet-trace collect -p <pid> --clrevents contention    # lock contention events with stacks
dotnet-trace collect -- ./MyApp arg1                    # trace from startup
dotnet-trace list-profiles

dotnet-trace report trace.nettrace topN -n 20           # top methods (exclusive) as plain text
dotnet-trace report trace.nettrace topN -n 20 --inclusive
dotnet-trace convert trace.nettrace --format Speedscope # open in https://www.speedscope.app
```

For more tips on using `dotnet-trace`, refer to the [dotnet-trace collection skill](https://raw.githubusercontent.com/dotnet/skills/refs/heads/main/plugins/dotnet-diag/skills/dotnet-trace-collect/SKILL.md).

## Low-level profiling with Linux `perf`

The instructions below are mostly for CoreCLR/JIT scenarios on Linux with the native `perf` tool. NativeAOT/R2R scenarios should presumably work as is, without `perf inject`.

Typically, the following environment variables need to be set in the context of the running application:

```sh
DOTNET_PerfMapEnabled=1
DOTNET_PerfMapStubGranularity=3
DOTNET_JitFramed=1
DOTNET_EnableWriteXorExecute=0
```

What to profile depends on the scenario. Typically it's steady-state performance, so wait until the process is properly warmed up (e.g. 1 minute), then attach and collect traces:

```sh
perf record -k 1 -g -F 3999 -p $PROCESS_PID -o perf.data -- sleep 5
```
Next, symbolize the collected JIT frames using `perf inject`:

```sh
perf inject --input perf.data --jit --output perfjit.data
```

Then use the resulting `perfjit.data` file as needed, e.g. to generate flame graphs or annotated asm:

```sh
# annotated asm & report:
perf report --input perfjit.data --no-children --percent-limit 1 --stdio > perf_report.txt
perf annotate --stdio2 -i perfjit.data --percent-limit 1 -M intel > perf.asm

# Generate flamegraph (svg)
git clone --depth 1 --quiet https://github.com/brendangregg/FlameGraph || true
perf script -i perfjit.data | ./FlameGraph/stackcollapse-perf.pl | ./FlameGraph/flamegraph.pl > flamegraph.svg
```

Now `perf.asm` contains the annotated assembly output for the hottest methods in your application. Keep in mind that sample attribution is imprecise ("skid"): the cost is often reported on an instruction shortly after the one that actually stalls (e.g. right after a slow load or division), so inspect the neighboring instructions too.

In case of missing symbols you may need to use `dotnet-symbol` to download the necessary debug symbols for .dll/.dylib/.so:

```sh
dotnet-symbol --symbols $PUBLISH_FOLDER/*.dll
dotnet-symbol --symbols $PUBLISH_FOLDER/*.so
```

All other `perf`-related techniques (e.g. c2c, branch profiling, cache misses) can be applied similarly, depending on the performance aspects you want to analyze.

For simple functions, create a self-contained console application that calls the function in an infinite loop. For BenchmarkDotNet, use the in-process toolchain (`-i` or `[InProcess]`) with a long iteration duration and a very large iteration count so it is clear which process to attach `perf` to.

## Popular low-level problems

- Cache contention and false sharing in multi-threaded code. Fix with per-thread data and padding (see [False sharing](#false-sharing)).
- Bounds checks not being elided by the JIT.
- Store-to-load forwarding stalls, e.g. writing a struct field by field and reading it back with a wider load.
- Bad data locality causing cache misses.
- Code alignment noise. Loop or branch placement, Intel JCC erratum - not something we can control, just to keep in mind when analyzing performance variations.
- GC's alignment is 8 bytes (64-bit), which might not be suitable for SIMD optimizations (e.g. AVX512 might penalize every load/store if misaligned since the cache line is 64 bytes).

## Inspecting JIT codegen

These are diagnostic switches (not tuning knobs) and work with the shipped Release runtime:

```sh
DOTNET_JitDisasm="Test"            # method list: 'Test', 'Program:Test', '*Test*', 'Program:*' (space-separated)
DOTNET_JitDisasmSummary=1          # list every jitted method with its tier
DOTNET_JitStdOutFile=/tmp/jit.txt  # write JIT output to a file instead of stdout
DOTNET_JitDisasmDiffable=1         # stable output (no addresses) for before/after diffs
DOTNET_JitDisasmOnlyOptimized=1    # show only Tier-1/FullOpts code
```
^ might require `MethodImplOptions.NoInlining` on the method to ensure it gets JIT-compiled and not inlined away.

> [!TIP]
> Set them only for the app process, not for `dotnet run`, which would also dump the SDK's own methods.

- A method is compiled several times as it tiers up. Judge the last version: header `; Tier1 code` (or `; Tier1-OSR code` / `; FullOpts code`), ideally with `; optimized using Dynamic PGO`. `; Tier0 code` and `; Instrumented Tier0 code` are unoptimized.
- BCL methods precompiled with ReadyToRun show up only once they get hot and are re-jitted at Tier1.
- NativeAOT: pass the same options to ILC, e.g. `<IlcArg Include="--codegenopt:JitDisasm=Test" />` and `<IlcArg Include="--codegenopt:JitStdOutFile=jit.txt" />`.

# Best practices for high-performance C# code

> [!IMPORTANT]
> Only safe C# code is considered in these best practices. Unsafe code is highly discouraged and not covered here.

## Quick tips

- Use [source-generated System.Text.Json](https://learn.microsoft.com/dotnet/standard/serialization/system-text-json/source-generation): pass generated `JsonTypeInfo<T>` to avoid reflection-based metadata discovery and enable supported serialization fast paths. Preserve existing serialization options and behavior.
- Use [`[LoggerMessage]`](https://learn.microsoft.com/dotnet/core/extensions/logging/source-generation) source-generated logging to avoid template parsing, boxing, and temporary allocations. Still guard expensive argument computation with `IsEnabled`.
- Use [`[GeneratedRegex]`](https://learn.microsoft.com/dotnet/standard/base-types/regular-expression-source-generators) for compile-time-known patterns instead of runtime pattern compilation. Preserve options, culture, and match timeouts.
- Prefer optimized bulk APIs over handwritten loops: `Span.CopyTo`, `Clear`, `Fill`, `SequenceEqual`, and `IndexOf` already have specialized implementations, including SIMD where appropriate.
- Use RVA-backed spans `static ReadOnlySpan<T> RVA => new T[CNS]` for all kinds of immutable data (only primitives, e.g., `long`, `byte`, `char`) - the data will be embedded into metadata, and the JIT will be able to perform constant folding on it.
- Prefer static lambdas and state-passing overloads in hot paths to avoid capturing closures.
- Parse and format UTF-8 directly: numeric `TryParse(ReadOnlySpan<byte>, ...)` and `TryFormat(Span<byte>, ...)` avoid intermediate strings and UTF-8/UTF-16 transcoding. Preserve culture and formatting semantics.
- Cache `SearchValues<char>` / `SearchValues<byte>` for repeated searches against fixed sets; use `SearchValues<string>` for multi-substring searches. Construction has a cost, so do not create these per call.
- Consider `FrozenDictionary` / `FrozenSet` for build-once, read-many data. Their construction cost must be amortized over enough lookups; preserve the intended comparer.
- Use dictionary alternate lookups from spans: `dictionary.GetAlternateLookup<ReadOnlySpan<char>>()` avoids allocating temporary string keys when the comparer supports it. Use `TryGetAlternateLookup` when comparer support is not known.
- Implement `IEquatable<T>` and a good `GetHashCode` for struct dictionary/set keys. This can avoid expensive default equality paths, boxing, and collision-heavy hashes.
- Try [`TensorPrimitives`](https://learn.microsoft.com/dotnet/api/system.numerics.tensors.tensorprimitives) before hand-vectorizing numeric operations. Its span-based implementations handle SIMD and tails; prefer it over manual SIMD loops or LINQ for things like finding min/max, sums, etc.
- Prefer [`[LibraryImport]`](https://learn.microsoft.com/dotnet/standard/native-interop/pinvoke-source-generation) over `[DllImport]` for supported signatures to generate marshalling at build time; both `DllImport` and `LibraryImport` require `AllowUnsafeBlocks=true` under unsafe-v2, but if interop is not avoidable, `LibraryImport` is generally preferred.
- Use `static readonly` flags for genuinely immutable process-wide configuration. Optimized JIT code can fold their values and eliminate disabled branches.
- Cache fields in locals in hot loops (`var items = _items;`). The JIT often can't do it for you: calls and stores through references may modify the field, and the memory model restricts hoisting reads. Locals also enable bounds check elimination for arrays/spans.
- Consider `Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping` for UTF-8 JSON-only responses ([documentation](https://learn.microsoft.com/dotnet/standard/serialization/system-text-json/character-encoding#serialize-all-characters)). Never embed its raw output in HTML or `<script>`; any custom encoder disables STJ's generated serialization fast path, so benchmark rather than assuming the gains add up.
- For most bit/byte manipulations, prefer the built-in `BitOperations`, `BinaryPrimitives`, `BitConverter` or static numeric helpers such as `uint.Log2`, `uint.PopCount`, `uint.TrailingZeroCount`, etc.
- Span/ReadOnlySpan have a lot of useful extension methods via `MemoryExtensions` such as `SequenceEqual`, `IndexOf`, `IndexOfAnyExcept`, `LastIndexOf`, `StartsWith`, `CommonPrefixLength`, and a lot more - prefer these APIs over manual loops or vectorization.
- Don't pin benchmarks to a single core - doing so might significantly affect internal VM heuristics (e.g. tiered compilation timing).
- `AggressiveOptimization` is usually a deoptimization.
- Overusing `AggressiveInlining` may hurt performance (e.g. by exhausting the inliner's time budget or increasing the number of tracked local variables).
- Don't put too much data into TLS (Thread-Local Storage) - excessive use can lead to increased memory usage and cache pressure, reducing overall performance (there can be a lot of threads, each with its own copy).
- Consider calling `.AsSpan()` on `List<T>` or other collections that support it to avoid unnecessary overhead from bound and covariance checks, and to enable span-based algorithms directly on the collection's underlying memory.

## Strings and globalization

- Prefer ordinal operations. Culture-sensitive comparisons go through ICU, are many times slower than ordinal ones, and are often a correctness bug anyway.
- Culture-sensitive by default: `string.Compare`, `CompareTo`, `StartsWith(string)`, `EndsWith(string)`, `IndexOf(string)`, `LastIndexOf(string)`, `ToUpper()`, `ToLower()`, and default string sorting (`Array.Sort`, `List<T>.Sort`, `OrderBy`, `SortedDictionary`/`SortedSet` with the default comparer). Pass `StringComparison.Ordinal`/`OrdinalIgnoreCase` or `StringComparer.Ordinal`; analyzers CA1307, CA1309 and CA1310 find these calls.
- Already ordinal: `==`, `Equals`, `Contains(string)`, `Replace(string, string)`, `IndexOf(char)`, `Split`, `GetHashCode`, and the default `Dictionary`/`HashSet` comparer.
- Case-insensitive equality: `string.Equals(a, b, StringComparison.OrdinalIgnoreCase)` instead of `a.ToLower() == b.ToLower()` (two allocations plus culture rules). For ASCII data, `System.Text.Ascii` has vectorized `EqualsIgnoreCase`, `ToUpper`/`ToLower` (span to span) and `IsValid`.
- `Dictionary<string, T>` / `HashSet<string>` use fast non-randomized hashing only with the default comparer, `StringComparer.Ordinal` or `StringComparer.OrdinalIgnoreCase` (falling back to randomized hashing only on heavy collisions). Any other comparer loses it.
- Stay in UTF-8 when input and output are UTF-8: search, parse and format `ReadOnlySpan<byte>` directly (`u8` literals, `SearchValues<byte>`, `TryParse`/`TryFormat` on bytes, `Utf8.TryWrite`) and convert to `string` only when needed.
- If the app needs no culture data, `<InvariantGlobalization>true</InvariantGlobalization>` removes the ICU dependency (faster startup, less memory) and makes culture-sensitive string operations ordinal. This changes behavior, so verify the output.

## Contention on shared state

Writes to one shared location from many threads (`Interlocked.Increment` on a global counter, a shared "total" field, etc.) serialize all of them on a single cache line, so throughput can get *worse* as cores are added. Split the state, update only the local part, and combine on read. Two options:

**1. Per-core stripes** - index an array by `Thread.GetCurrentProcessorId()` (cheap: cached and periodically refreshed). The id is only a hint: threads migrate, and ids can exceed `ProcessorCount` (hence the modulo), so keep `Interlocked` on the stripe - it's almost always uncontended. Fixed memory and allocation-free reads; works with any number of threads (thread pool, request handlers). Stripes must be padded, see [False sharing](#false-sharing).

```cs
sealed class StripedCounter
{
    private readonly PaddedLong[] _stripes = new PaddedLong[Environment.ProcessorCount];

    public void Increment()
    {
        PaddedLong[] stripes = _stripes;
        Interlocked.Increment(ref stripes[(uint)Thread.GetCurrentProcessorId() % (uint)stripes.Length].Value);
    }

    // Not an atomic snapshot, which is fine for statistics.
    public long Sum()
    {
        PaddedLong[] stripes = _stripes;
        long sum = 0;
        for (int i = 0; i < stripes.Length; i++)
            sum += Volatile.Read(ref stripes[i].Value);
        return sum;
    }
}
```

**2. `ThreadLocal<T>` with `trackAllValues: true`** - each thread updates its own slot with no atomics at all; sum `Values` on read. `Values` allocates a list and includes values of threads that have already exited, and every thread that ever touched it keeps a slot, so this suits a bounded set of long-lived threads (e.g. `Parallel` workers) where writes vastly outnumber reads. Dispose the `ThreadLocal<T>` when done.

```cs
private readonly ThreadLocal<long> _count = new(trackAllValues: true);

void OnItem() => _count.Value++;
long Total() => _count.Values.Sum();
```

If the work structure allows it, aggregating into plain locals and combining once per task/partition (`Parallel.For` with `localInit`/`localFinally`) is cheaper than both.

### False sharing

Threads writing *different* variables still contend if those variables share a cache line (64 bytes on most x64/arm64 CPUs, 128 bytes on Apple M-series): every write invalidates the line in the other cores' caches. The naive striped counter is the classic case:

```cs
// 8 longs per 64-byte line: the per-core slots look independent, but cores keep stealing the line from each other.
long[] stripes = new long[Environment.ProcessorCount];
Interlocked.Increment(ref stripes[(uint)Thread.GetCurrentProcessorId() % (uint)stripes.Length]);
```

Fix it by padding each slot so no two hot values can land on the same line:

```cs
struct PaddedLong
{
    public long Value;
#pragma warning disable CS0169 // padding only
    private InlineArray8<long> _padding; // 64 bytes: adjacent Values are 72 bytes apart
#pragma warning restore CS0169
}
```

- Most server hardware (all x64 CPUs and Neoverse-based arm64 CPUs such as Cobalt and Graviton) has 64-byte cache lines, so 64 bytes of padding is usually sufficient. Apple M-series CPUs have 128-byte cache lines, so consider padding to 128 bytes there.
- The same applies to fields of one object written by different threads (e.g. a ring buffer's head and tail indices): put a padding field between them.

## Safe vectorization (SIMD or SWAR)

In .NET 11.0 the JIT got improvements in bounds check elimination and now recognizes the following shape for safely loading and processing multiple elements from an array/span:

```cs
while (data.Length >= CNS)
{
    // JIT knows that the slice has at least CNS elements, so bounds checks can be elided.
    // e.g.:
    //  VectorX.Create(data);
    //  BitConverter.ToInt32(data);
    //  BinaryPrimitives.ReadInt32LittleEndian(data);
    //  etc.
    data = data.Slice(CNS);
}
```

For example, the following C# snippet has no bounds checks in .NET 11.0:

```cs
int Sum(Span<int> data)
{
    Vector128<int> sum = default;
    while (data.Length >= Vector128<int>.Count)
    {
        sum += Vector128.Create(data);
        data = data.Slice(Vector128<int>.Count);
    }
    int result = Vector128.Sum(sum);
    foreach (var t in data)
        result += t;
    return result;
}
```

.NET 12.0 (Preview 1 or main) extends it to more complex loop shapes (e.g. multiple spans):

```cs
static bool Equal(ReadOnlySpan<ushort> a, ReadOnlySpan<ushort> b)
{
    if (a.Length != b.Length)
        return false;

    int i = 0;
    if (Vector128.IsHardwareAccelerated)
    {
        for (; i <= a.Length - Vector128<ushort>.Count; i += Vector128<ushort>.Count)
        {
            var va = Vector128.Create(a.Slice(i));
            var vb = Vector128.Create(b.Slice(i));
            if (va != vb)
                return false;
        }
    }

    for (; i < a.Length; i++)
    {
        if (a[i] != b[i])
            return false;
    }

    return true;
}
```
^ has no bounds checks for the main loop in .NET 12.0 (Preview 1).

> [!TIP]
> This only illustrates the loop shape. For this exact task, just call `a.SequenceEqual(b)`.

More info about vectorization and SIMD in .NET can be found in the [official documentation](https://learn.microsoft.com/en-us/dotnet/standard/simd). Also consider using [TensorPrimitives](https://learn.microsoft.com/dotnet/api/system.numerics.tensors.tensorprimitives).

## Generic specialization via static abstract members

Static abstract interface members let you specialize a generic method for values supplied by struct tags, without duplicating its source code. The JIT generates separate native versions of `Big<C42>` and `Big<C100>`. In optimized code, it can inline the small `Value` getters and fold expressions and branches that use `T.Value`. This works even when `Big<T>` itself is too large to inline; The tradeoff is increased native code size. `T.Value` is not a C# compile-time constant: constant folding depends on JIT optimizations and getter inlining.

```cs
using System.Runtime.CompilerServices;

interface IConstant {
    static abstract int Value { get; }
}

readonly struct C42 : IConstant {
    public static int Value => 42;
}

readonly struct C100 : IConstant {
    public static int Value => 100;
}

static class Example
{
    static int Big<T>(int x) where T : struct, IConstant
    {
        int arg = T.Value;

        // The large body would go here.

        return arg == 42 ? x * arg : x + arg;
    }

    static int Use42(int x) => Big<C42>(x);
    static int Use100(int x) => Big<C100>(x);
}
```

It is also handy for scenarios where you want to leverage different vector sizes or constants in a generic way, allowing the JIT to generate optimized code for each specialization without duplicating the method's source code. Example: summing an array using different vector widths with static abstract members.

```cs
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;

class Program
{
    static void Main()
    {
        int[] values = new int[1003];

        if (Vector128.IsHardwareAccelerated)
            Console.WriteLine(Sum<Vector128<int>, Ops128>(values));
        if (Vector256.IsHardwareAccelerated)
            Console.WriteLine(Sum<Vector256<int>, Ops256>(values));
        if (Vector512.IsHardwareAccelerated) 
            Console.WriteLine(Sum<Vector512<int>, Ops512>(values));
    }

    [MethodImpl(MethodImplOptions.NoInlining)]
    static int Sum<V, TOps>(ReadOnlySpan<int> s)
        where V : struct
        where TOps : struct, IOps<V>
    {
        V acc = default;
        int count = TOps.Count;

        while (s.Length >= count)
        {
            acc = TOps.Add(acc, TOps.Load(s));
            s = s.Slice(count);
        }

        int sum = TOps.Sum(acc);
        foreach (int x in s) sum = unchecked(sum + x);
        return sum;
    }
}

interface IOps<V> where V : struct
{
    static abstract int Count { get; }
    static abstract V Load(ReadOnlySpan<int> s);
    static abstract V Add(V a, V b);
    static abstract int Sum(V v);
}

readonly struct Ops128 : IOps<Vector128<int>>
{
    public static int Count => Vector128<int>.Count;
    public static Vector128<int> Load(ReadOnlySpan<int> s) => Vector128.Create(s);
    public static Vector128<int> Add(Vector128<int> a, Vector128<int> b) => a + b;
    public static int Sum(Vector128<int> v) => Vector128.Sum(v);
}

readonly struct Ops256 : IOps<Vector256<int>>
{
    public static int Count => Vector256<int>.Count;
    public static Vector256<int> Load(ReadOnlySpan<int> s) => Vector256.Create(s);
    public static Vector256<int> Add(Vector256<int> a, Vector256<int> b) => a + b;
    public static int Sum(Vector256<int> v) => Vector256.Sum(v);
}

readonly struct Ops512 : IOps<Vector512<int>>
{
    public static int Count => Vector512<int>.Count;
    public static Vector512<int> Load(ReadOnlySpan<int> s) => Vector512.Create(s);
    public static Vector512<int> Add(Vector512<int> a, Vector512<int> b) => a + b;
    public static int Sum(Vector512<int> v) => Vector512.Sum(v);
}
```

# ASP.NET Core

Code-level advice for HTTP throughput benchmarks.

- Start from `WebApplication.CreateSlimBuilder(args)` (or `CreateEmptyBuilder` + `builder.WebHost.UseKestrelCore()`) and add only what's needed. Every middleware component (HTTPS redirection, auth, CORS, response compression, static files, developer exception page) costs something per request.
- Logging: without an `appsettings.json` that raises `Microsoft.AspNetCore` to `Warning`, the default level is `Information` and the host logs every request to the console - a massive bottleneck. Call `builder.Logging.ClearProviders()` or raise the level.
- JSON: register source-generated metadata with `builder.Services.ConfigureHttpJsonOptions(o => o.SerializerOptions.TypeInfoResolverChain.Insert(0, AppJsonContext.Default));`. For hand-written responses, serialize with a reused `Utf8JsonWriter` (`writer.Reset(response.BodyWriter)`) instead of allocating one per request.

# Magic knobs to Tune .NET Performance

> [!WARNING]
> It is highly recommended to keep the default settings unless you have measured and understood the performance implications of changing them. 

Most of these knobs are relevant only for server workloads or performance-critical scenarios. They're not applicable for general-purpose libraries.

⭐ - known to have a visible impact on performance (typically, in synthetic benchmarks).

| Environment variable (CoreCLR Release, .NET 10.0+) | Default | Values to try | Purpose and trade-offs |
| --- | --- | --- | --- |
| ⭐`DOTNET_SYSTEM_NET_SOCKETS_INLINE_COMPLETIONS` | `0` | `1` | Run I/O continuations directly on poller threads instead of dispatching them to workers - beneficial for workloads with many small requests. ⚠️ Blocking or lengthy continuations can stall I/O ⚠️ |
| ⭐`DOTNET_ThreadPool_UnfairSemaphoreSpinLimit` | `70` in .NET 10.0; `1024` in current .NET 11.0 | `0`, `0x400`, `0xC00` | Trade worker wake latency against CPU spent spinning. `0` might be useful as a mitigation for high CPU usage (especially on arm64) at the cost of throughput. Large values might improve synthetic benchmark performance. |
| ⭐`DOTNET_GCDynamicAdaptationMode` | `1` | `0` | Disable DATAS for server GC. Can improve throughput at the expense of memory; compare against tuning DATAS (e.g. `DOTNET_GCDGen0GrowthPercent`) rather than disabling it. |
| ⭐`DOTNET_HillClimbing_Disable` | `0` | `1` | Disable ThreadPool hill climbing (improves time to steady state). |
| `DOTNET_SYSTEM_NET_SOCKETS_THREAD_COUNT` | Automatic; processor count when inline completions are enabled | `1`, `2`, `4`, `8`, up to processor count | Tune I/O poller count. Fewer pollers can reduce scheduling and cache overhead; too few can serialize processing. Values are decimal. |
| `DOTNET_gcServer` | varies by environment | `1` | Typically enabled by default for server workloads. Might improve the performance of desktop/console tools. |
| `DOTNET_GCDTargetTCP` | Effective target `2%` (configuration `0`) | `1` | Lower DATAS's target throughput-cost percentage. Encourages more heaps when GC cost exceeds the target. Only relevant with DATAS enabled. |
| `DOTNET_GCDGen0GrowthPercent` | Effective multiplier `100%` (configuration `0`) | `0xC8` | Scale DATAS's gen0 budget multiplier to 200% of its default. Trades memory for potentially fewer collections. Only relevant with DATAS enabled. |
| `DOTNET_TC_CallCountingDelayMs` | `100` ms; longer on a single processor | `0` | Only for short-lived console tools where JIT warmup takes too long: remove the tiering delay while retaining the normal call-count threshold. Can increase compilation work early in execution. |
| `DOTNET_TieredCompilation` | `1` | `0` | Alternative for short-lived console tools where JIT warmup takes too long: disable tiering and JIT optimized code on first use. Removes tiered warmup but disables dynamic PGO and can increase initial JIT cost. |

# NativeAOT-specific tuning

Recommended reading: Microsoft's [Optimizing AOT deployments](https://learn.microsoft.com/en-us/dotnet/core/deploying/native-aot/optimizing) article, plus the runtime's [CPU instruction-set tuning guide](https://github.com/dotnet/runtime/blob/9da219572c1/src/coreclr/nativeaot/docs/optimizing.md). The latter describes implementation-specific options that can change between SDK versions.

> [!NOTE]
> These are publish-time MSBuild properties: republish for each experiment. NativeAOT has no JIT or tiered compilation, so the CoreCLR JIT/tiering environment variables above do not apply.

| MSBuild setting | Purpose and trade-offs |
| --- | --- |
| `-p:OptimizationPreference=Speed` | Optimize for execution time (`--Ot`) instead of the default size/speed balance. A good throughput experiment, but can increase executable size and instruction-cache pressure. |
| `-p:OptimizationPreference=Size` | Optimize for executable size (`--Os`). Useful when distribution size or memory footprint matters more than peak throughput; measure the speed trade-off. |
| `-p:IlcInstructionSet=native` | Target instruction sets supported by the build machine's CPU. Useful for local benchmarks or homogeneous deployments; no cross-architecture compilation support, and the executable may not run on older CPUs. Use an explicit instruction-set baseline for heterogeneous deployments. |
| `-p:IlcInstructionSet=armv8.1-a` | If `IlcInstructionSet=native` is not acceptable for you, consider explicitly raising the baseline from ARMv8.0-A to ARMv8.1-A to include LSE (crucial for atomics-heavy workloads). |

```sh
dotnet publish -c Release -r linux-arm64 -p:PublishAot=true -p:OptimizationPreference=Speed -p:IlcInstructionSet=native
```

# General notes

- Consider filing a [dotnet/runtime](https://github.com/dotnet/runtime/issues) issue only for a clear, reproducible missed optimization in the JIT or libraries with meaningful measured impact. Check for duplicates, include a minimal repro and measurements, and obtain the user's approval before filing.
````

## File: README.md
size: 2183
sha: 0a7361e218247c37fdfcace14e6154853dc38b08
upstream: https://github.com/egorbo/blazingfastdotnet/blob/HEAD/README.md

````text
# Blazing Fast .NET

Tips & tricks to tune .NET 10.0 - 11.0 workloads for better performance (mostly targeting benchmarks), packaged as a single [`SKILL.md`](SKILL.md) for AI coding agents. It reads fine as a regular doc too.

## Usage

I don't expect it to be useful as an always-on skill. It's rather something to consult on demand when you need to optimize a .NET workload, e.g. paste this into your coding agent:

```
Read https://raw.githubusercontent.com/EgorBo/BlazingFastDotnet/main/SKILL.md and use it to
improve the performance of this app. Measure a baseline first, profile to find
the actual bottleneck, apply one change at a time, and keep only changes with a measurable win.
```

> [!NOTE]
> This is not an official Microsoft guide or documentation. Use at your own discretion and always measure performance changes.

## Bonus prompt: inspecting a library for safety issues

In order to inspect a library for safety issues / code quality, consider the following prompt:

```
Inspect the current codebase for issues listed in https://raw.githubusercontent.com/dotnet/docs/refs/heads/main/docs/standard/unsafe-code/best-practices.md

Do not attempt to make minimal reproductions or fixes. Focus on identifying potential safety and code quality issues.
Report two groups: 1) correctness issues, 2) anti-patterns
```

The link points to a raw Markdown version of [this article](https://learn.microsoft.com/en-us/dotnet/standard/unsafe-code/best-practices).
The `Do not attempt to make minimal reproductions` instruction is intended to prevent the model from creating a repro and triggering cybersecurity safeguards.

## Not welcome in this doc

- Anything that requires an `unsafe` context, under either the unsafe-v1 or the unsafe-v2 rules.
- `ArrayPool<T>`: renting and returning buffers by hand is too error-prone, and I don't want to be responsible for the resulting use-after-return and double-return bugs.
- Third-party dependencies: I'd like to minimize the number of dependencies. Currently, they are limited to:
  - [BenchmarkDotNet](https://github.com/dotnet/BenchmarkDotNet)
  - [FlameGraph](https://github.com/brendangregg/FlameGraph) (for `perf` flame graphs)
````

## File: dummy.cs
size: 67
sha: 43e4c11d7fff34953d06c8eb7b21f96579e1c329
upstream: https://github.com/egorbo/blazingfastdotnet/blob/HEAD/dummy.cs

```text
class dummy
{
    // Dummy C# class to mark this repo as C#-based
}
```

## File: LICENSE
size: 1063
sha: 4364e3ea557065836df1d9733260e495247d7897
upstream: https://github.com/egorbo/blazingfastdotnet/blob/HEAD/LICENSE

```text
MIT License

Copyright (c) 2026 EgorBo

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
