openclawclaude-codev1.0.0

Vizoid Interior Rendering Prompt Builder

@jrandersen0 stars· last commit 1mo ago· 0 open issues

Project: Alder PLLC — Mid-Century Modern Residential Interior

6.8/10
Verified
Mar 9, 2026

// RATINGS

GitHub Stars

New / niche

🟢ProSkills ScoreAI Verified
6.8/10
📍

Not yet listed on ClawHub or SkillsMP

// README

# vizoid-prompt-builder A Claude skill that assembles AI rendering prompts for [Vizoid](https://vizoid.ai) from uploaded architectural wireframes or line drawings. --- ## What It Does Vizoid is an AI tool that generates photorealistic interior renders from text prompts. Writing those prompts well requires precise, consistent language about materials, fixtures, and spatial relationships — language that needs to stay coherent across every camera angle of a project. This skill automates that prompt assembly. When you upload a wireframe or line drawing of a room and identify the view, it: 1. **Reads the project library** — `blocks.txt`, `fixtures.txt`, and `materials.txt` 2. **Parses your image** — determines which elements are fully visible, partially visible, or out of frame 3. **Assembles a prompt** — pulls the right modular blocks, resolves fixture slots to full descriptions, and adds explicit exclusions for what's not in frame 4. **Saves the view** — writes the assembled prompt to `views/` with a calibration status flag 5. **Outputs a paste-ready prompt** — plus a 3-line manifest of what's included, excluded, and flagged --- ## Library Architecture The skill is built around three library files that serve as a single source of truth for the project's design language: ### `blocks.txt` — Prompt Blocks Modular prompt fragments organized by tier: - **T1 (Tier 1 — Home-wide):** Always-include blocks for style anchor, walls, ceiling, beams, windows, doors, and flooring. Applied to every view regardless of room. - **T2 (Tier 2 — Room-specific):** Kitchen (or other room) blocks for cabinets, countertops, backsplash, open shelving, hood, appliances, island, pendants, and dining. Included only when the element is visible in the image. Each block has a visual trigger (e.g. "trigger: any cabinet face or drawer visible") and named fixture slots that reference `fixtures.txt` by ID rather than embedding inline descriptions. ### `fixtures.txt` — Fixture Descriptions Full prose descriptions for every fixture in the project: pendant styles, faucets, appliances, seating. Each entry has: - A unique ID used in block slots - Active/alternate/retired status - Calibration status from Vizoid render testing - Exclusion language telling the renderer what *not* to produce To swap a fixture in a view, change the slot reference — no block edits needed. ### `materials.txt` — Material Specs Surface material definitions for countertops, flooring, and other finishes. Same structure as fixtures — default, alternates, calibration status. Countertop swap points are flagged in assembled prompts. ### `views/` — Saved Assembled Prompts One file per camera angle. Each view file stores the full assembled prompt, the list of active blocks, spatial orientation (room-direction → camera-relative mapping), island mode, and calibration status (`PENDING CALIBRATION` → `CALIBRATED ✓`). --- ## Calibration Loop After submitting a prompt to Vizoid: - **Good render** → update the view file status to `CALIBRATED ✓` - **Bad render** → identify which block caused the issue, revise it in `blocks.txt` so all future views benefit - **New fixture found** → add it to `fixtures.txt` and drop a reference image in the folder --- ## Skill Trigger The skill activates when you: - Upload a wireframe, line drawing, or shaded view of a room and identify the room or view angle - Mention **Vizoid**, **rendering**, or **interior prompt building** --- ## Adding New Rooms 1. Append a `TIER 2 — [ROOM NAME]` section to `blocks.txt` 2. Add relevant fixtures to `fixtures.txt` under a new category header 3. Add any new materials to `materials.txt` 4. No changes to `SKILL.md` needed — it reads the library files dynamically --- ## File Structure ``` vizoid-prompt-builder/ ├── SKILL.md # Claude skill instructions ├── blocks.txt # T1 (home-wide) and T2 (room) prompt blocks ├── fixtures.txt # Fixture descriptions — pendants, faucets, appliances, seating ├── materials.txt # Surface material specs — countertops, flooring, etc. └── views/ # Assembled prompts, one file per camera angle ├── kitchen-entry-hall.txt # CALIBRATED ✓ └── kitchen-north-wall.txt # PENDING CALIBRATION ``` --- ## Current Project Mid-Century Modern Residential Interior — Alder PLLC Rooms covered: **Kitchen** Style: Warm cream walls, dark walnut cabinets, Calacatta Miele stone, white oak floors, brass accents

// REPO STATS

0 stars
0 open issues
Last commit: 1mo ago

// PROSKILLS SCORE

6.8/10

Good

BREAKDOWN

Code Quality5.5/10
Documentation7/10
Functionality7.5/10
Maintenance5/10
Security9/10
Uniqueness8/10
Usefulness5.5/10

// DETAILS

Categoryautomation
Versionv1.0.0
PriceFree