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generate2dmap
Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, clean HD hand-painted maps, pixel-inspired maps, prop packs, collision zones, walkable areas, or map previews.
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// README
Agent Sprite Forge
Languages: English | 繁體中文 | 简体中文 | 日本語 | 한국어
What Makes It Different
Agent Sprite Forge is not just a folder of prompts. It is a Codex-first 2D game asset workflow where the agent decides the plan, image generation creates the raw visuals, and deterministic scripts turn those visuals into reusable game assets.
Showcase
Engine-Ready Prototypes
These examples were assembled with Codex using agent-sprite-forge workflows. They are meant to show the full loop: generated assets, structured scene data, and playable prototype wiring.
Godot prototype output includes:
scenes/ForestPass.tscnwith base map, separated props, enemy paths, tower slots, and HUD nodes.- Six tower families with generated tower art and upgrade stages.
- Animated enemy sheets for ground units, flying units, and boss encounters.
- Wave, difficulty, tower catalog, collision, route, and tower-slot metadata.
- Runtime build, upgrade, sell, projectile, and targeting behavior connected in Godot.
image_gen map + separated props + tower sheets + enemy animation sheets + HUD icons + Godot gameplay wiring
Unity prototype output includes:
Assets/Survivors/Scenes/SummonSurvivors.unityas the playable scene.SurvivorContentDatabase.assetconnecting generated hero, summon, enemy, pickup, HUD, and FX sprites.- Starter summon selection, survival objective, XP/coin pickups, level-up choices, summon training, and evolution flow.
- Enemy spawning pressure, boss timing, projectile attacks, area damage, health bars, and score tracking.
- WebGL build output under
Builds/WebGLwith Vercel deployment config.
image_gen map + directional hero sheets + summon/evolution sheets + enemy sheets + FX/HUD icons + Unity runtime + WebGL deploy
Sprite Sheets And FX
Use $generate2dsprite when you need animated units, playable characters, monsters, props, spell bundles, projectile/impact FX, or reference-guided variants.
// HOW IT'S BUILT
KEY FILES