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liquid-glass

@2dubu⭐ 19 stars

iOS 26 Liquid Glass expert. Use when user asks about Liquid Glass implementation, SwiftUI glassEffect, migration from iOS 17/18, morphing animations, GlassEffectContainer, or wants to generate glass-style UI components. Covers code generation, troubleshooting, HIG compliance, accessibility, performance optimization, and cross-platform differences.

Use with your AI agent

Open your project in any AI assistant that can read your files. Works with ChatGPT, Claude, Claude Code, Codex, Cursor, Hermes Agent, OpenClaw, Grok Bot, and more.

Download SKILL.md

Your agent needs access to this page’s linked instructions and your project files. Copying does not install or execute anything.

—/10

// RATINGS

⭐GitHub Stars
⭐⭐ 19 on GitHubGitHub ↗

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// README

Liquid Glass

A comprehensive iOS 26 Liquid Glass deep-dive toolkit for SwiftUI developers.

Built for developers who want ready-to-use answers and code generation for iOS 26 Liquid Glass.

Features

  • Complete API Reference - Glass struct, glassEffect modifier, GlassEffectContainer
  • Code Generation - Ready-to-use patterns and components
  • Migration Guide - Convert iOS 17/18 materials to Liquid Glass
  • Morphing Animations - Namespace, glassEffectID, transitions
  • System Components - Sheets, alerts, pickers, toolbars
  • Accessibility - Reduce Transparency, VoiceOver, Dynamic Type
  • Performance Optimization - Best practices and profiling tips
  • Troubleshooting - Common issues and solutions
  • Cross-Platform - iOS, macOS, watchOS, tvOS, visionOS differences
  • Backward Compatibility - Supporting iOS 17/18 alongside iOS 26

Installation

1. Add the marketplace

/plugin marketplace add 2dubu/liquid-glass

2. Install the Skill

/plugin install liquid-glass@liquid-glass

Usage

Once installed, you can ask Claude about Liquid Glass topics:

/liquid-glass How do I add a floating action button with Liquid Glass?
/liquid-glass Migrate this iOS 17 material background to iOS 26
/liquid-glass Why isn't my glass effect showing?
/liquid-glass How do I create morphing animations with glass?
/liquid-glass What's the difference between .regular and .clear glass?
/liquid-glass Review my Liquid Glass implementation for HIG compliance

Or Claude may recognize related queries and invoke the skill automatically.

Reference Documentation

API & Concepts (references/)

14 comprehensive reference files:

FileDescription
core-concepts.mdFundamental principles, navigation layer rule
glass-struct.mdGlass struct API reference
glass-effect-modifier.mdglassEffect modifier reference
glass-effect-container.mdGlassEffectContainer usage
morphing-animations.mdAnimation techniques
button-styles.mdButton style reference
system-components.mdSystem component styling
migration-guide.mdiOS 17/18 to iOS 26 migration
accessibility.mdAccessibility considerations
performance.mdPerformance optimization
best-practices.mdDesign patterns and rules
troubleshooting.mdCommon issues and fixes
backward-compatibility.mdMulti-version support
platform-differences.mdCross-platform guide

Component Implementation (components/)

10 component-specific implementation guides:

FileDescription
toolbar.mdToolbar glass styling, grouping, dynamic toolbars
tab-bar.mdTab bar glass, minimize behavior, alignment
sheet.mdSheet presentations with glass backgrounds
search.mdSearchable views with glass styling
picker.mdSegmented, menu, wheel, color pickers
scroll-edge.mdFloating headers/footers, scroll blur effects
system-alerts.mdAlerts, dialogs, menus, context menus
glass-overlap.mdOverlapping glass, zIndex, depth effects
material-hierarchy.mdultraThin, thin, regular, thick materials
animations.mdExpanding, rotating, merging animations

Quick Reference

Core API

// Basic
.glassEffect()
.glassEffect(.regular)
.glassEffect(.clear)
.glassEffect(.identity)

// With shape
.glassEffect(in: .capsule)
.glassEffect(in: .circle)

// Modifiers
.glassEffect(.regular.tint(.blue))
.glassEffect(.regular.interactive())  // iOS only

// Button styles
.buttonStyle(.glass)
.buttonStyle(.glassProminent)

// Container
GlassEffectContainer { /* glass elements */ }

// Morphing
.glassEffectID("id", in: namespace)

The Five Golden Rules

  1. Navigation Layer Only - Glass for toolbars, FABs, NOT content
  2. No Glass on Glass - Use GlassEffectContainer
  3. Don't Mix Variants - Same variant throughout
  4. Tint for Meaning - Semantic, not decorative
  5. Trust Accessibility - System handles it automatically

Requirements

  • Claude Code CLI
  • iOS 26.0+ / macOS Tahoe 26.0+ / visionOS 26.0+ project
  • Xcode 26.0+

Resources

Contributing

PRs welcome! Please ensure:

  • Code examples are tested on iOS 26.0
  • Follow existing formatting
  • Add troubleshooting entries for new edge cases
  • Update relevant reference files

License

MIT License - see LICENSE file for details

// HOW IT'S BUILT

KEY FILES

plugins/liquid-glass/skills/liquid-glass/SKILL.mdREADME.md

// REPO STATS

19 stars