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lyric-music-video
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2. Complete package recommended
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// RATINGS
Not yet listed on ClawHub or SkillsMP
// README
lyric-music-video
An agent skill for making a code-rendered lyric music video for a finished song. Every sung word lands on screen on its own syllable inside animated graphics; a recurring character is built from generated stills; the video is a deterministic function of song time, so the browser preview and the 1080p60 export match. No video model.
The agent interviews the user (song, references, character, energy, credits), explores styles with styleframes, aligns lyrics and beats, builds one section to approval, then the rest (optionally with parallel sub-agents), checks everything on contact sheets and renders drafts and final variants, locally or on a remote GPU box.
Contents
SKILL.md: the workflow and invariants for the agent.references/: intake, style exploration, engine, edit and motion, art, parallel agents, QA, render, delivery.assets/engine.patch: changes to mexicat/pdoom-video (MIT): preload hook, fonts with weights, HUD overlay for a watermark, end card past the song, thecalmenergy knob, Linux GPU / CPU render flags.assets/analysis-example.patch: the example song's changes to the alignment and beat tools, including a variable-tempo beat tracker for generated songs.assets/lib/kit.ts: motion (slap, pop, pulses, camera keys, whips, cut flashes) and three example world toolkits (phone UI, scrapbook, pop-art comic).assets/lib/brand.ts: watermark and platform marks.assets/scenes/: end card and sync test.assets/fonts/pop/: Bricolage Grotesque and Instrument Serif instances (SIL OFL 1.1). Other fonts are downloaded from Google Fonts byscripts/fetch-fonts.sh.scripts/:new-project.sh,render-chunks.sh,phone-copy.sh,fetch-fonts.sh.examples/pink-boots/: the worked example's timeline and chorus scene, and how the project went.
Quick start
bash scripts/new-project.sh ~/videos/my-song # needs bun, Chrome, ffmpeg (uv for the analysis tools)
cd ~/videos/my-song/engine/app && bunx vite # preview
Then follow SKILL.md. Install the skill by copying this folder into ~/.agents/skills/ or
.agents/skills/ inside a project.
// HOW IT'S BUILT
KEY FILES