⏳ This skill is pending AI review.

Scores will appear once the review pipeline completes.

version unknown

geometry-script

@carson-katri⭐ 340 stars

Build and edit Blender node trees in Python with the Geometry Script add-on (`from geometry_script import *`, `@tree`; `geometry_script.shader` for `@shader`/`@material`/`@world`; `geometry_script.compositor` for `@compositor`). Use when asked to create, change, debug or inspect a geometry node tree, shader node group, material, world or compositor node group, procedurally generate geometry in Blender, or when a script uses geometry_script — whether through Blender's official MCP server (execute_blender_code) or headless Blender.

Choose how to use this skill

You do not need every option. Choose the path your AI client supports. The stable page stays the same; versioned files are immutable.

1. Native installer

This listing has no registered native installer command. Use the complete package or source fallback below, depending on what your client supports.

Do not guess an installer command or replace an existing version without reviewing the diff.

2. Complete package recommended

Download the ZIP when available. It includes SKILL.md plus the references, security notes and version metadata.

No complete ProSkills package is published for this listing yet.

3. Prompt-only

Copy the prompt above when the agent can read the stable page or when you want to adopt the workflow without installing a skill.

Need only the instruction file?

Download SKILL.md only if your client requires a single file. The complete ZIP is safer for a full installation because it preserves the references and release context.

No path installs or executes anything by itself. Your agent still needs access to the project files. Before updating, compare the installed version and review the diff.

—/10

// RATINGS

⭐GitHub Stars
⭐⭐⭐ 340 on GitHubGitHub ↗

Popular

🟢ProSkills Score
—
📍

Not yet listed on ClawHub or SkillsMP

// README

Geometry Script wordmark

A scripting API for Blender's Geometry Nodes, shaders and compositor:

from geometry_script import *

@tree("Repeat Grid")
def repeat_grid(geometry: Geometry, width: int = 3, height: int = 3):
    mesh = grid(
        size_x=width, size_y=height,
        vertices_x=width, vertices_y=height,
    ).mesh
    points = mesh_to_points(mesh=mesh).points
    return instance_on_points(points=points, instance=geometry).instances

Generated node tree

Installation

Geometry Script is a Blender extension and requires Blender 5.2 or newer.

Drag the box for your Blender version into Blender to install it:

Blender asks to allow online access if it's off, then to add the Geometry Script repository, then confirms the install. The nightly release always lists the links for every Blender version with a build.

To install manually instead:

  1. Download the ZIP matching your Blender version from the nightly release, e.g. geometry_script-1.0.0-blender-5.2.zip
  2. Open Blender > Preferences > Get Extensions
  3. Open the dropdown at the top right, choose Install from Disk... and select the downloaded ZIP file

Claude Code skill

The repository is also a Claude Code plugin marketplace with a skill for building node trees with Geometry Script. Install it with:

/plugin install geometry-script --marketplace carson-katri/geometry-script

On Claude Code versions before 2.1.275, add the marketplace first:

/plugin marketplace add carson-katri/geometry-script
/plugin install geometry-script@geometry-script

The skill runs scripts through Blender's MCP server when it's connected, or in background Blender otherwise. Run /plugin marketplace update geometry-script to get the latest version, or turn on auto-update for the marketplace in /plugin.

What is Geometry Script?

Geometry Script is a robust yet easy to use Python API for creating Geometry Nodes with code.

At a certain point, Geometry Node trees become unmanagably large. Creating node trees in Python enables quicker editing and reorganization of large, complex trees.

Geometry Script has all of the performance and capabilities of Geometry Nodes, but in a more managable format. The scripts are converted directly to Geometry Node trees making them easy to tweak for others unfamiliar with scripting.

Every node in your Blender version is available as a typed Python function, generated from Blender itself, so your editor can complete node names, inputs, outputs and enum values.

Shader node groups, materials, worlds and compositor node groups can be scripted the same way, with geometry_script.shader and geometry_script.compositor:

from geometry_script.shader import *

@material("Gold")
def gold():
    return principled_bsdf(base_color=(1.0, 0.77, 0.34, 1.0), metallic=1.0, roughness=0.2).bsdf

Documentation

Read the documentation for more information on installation, syntax, and tutorials.

Contributing

Use uv to get fake-bpy-module and some pyright settings.

uv sync

To build an installable package for a specific Blender version, which regenerates the node modules (api/nodes.py, api/shader_nodes.py and api/compositor_nodes.py) with that Blender and runs the smoke test:

python tools/build.py --blender /path/to/blender  # writes dist/geometry_script-<version>-blender-<major>.<minor>.zip

Then you can follow Blender's steps to setup a symlink for a local repository.

// HOW IT'S BUILT

KEY FILES

skills/geometry-script/SKILL.mdREADME.md

// REPO STATS

340 stars