⏳ This skill is pending AI review.

Scores will appear once the review pipeline completes.

v1.1.0

blender-hardsurface-modeling

@el4cteo⭐ 135 stars

Hard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolean Exact/Manifold, Bevel, Weighted Normal, Smooth by Angle), mid-poly vs subdivision vs high-to-low workflows, shading/custom normals, cylinder segment budgets, edge attributes from Python. Use for weapons, vehicles, props, architecture, mechanical parts.

Choose how to use this skill

You do not need every option. Choose the path your AI client supports. The stable page stays the same; versioned files are immutable.

1. Native installer

This listing has no registered native installer command. Use the complete package or source fallback below, depending on what your client supports.

Do not guess an installer command or replace an existing version without reviewing the diff.

2. Complete package recommended

Download the ZIP when available. It includes SKILL.md plus the references, security notes and version metadata.

No complete ProSkills package is published for this listing yet.

3. Prompt-only

Copy the prompt above when the agent can read the stable page or when you want to adopt the workflow without installing a skill.

Need only the instruction file?

Download SKILL.md only if your client requires a single file. The complete ZIP is safer for a full installation because it preserves the references and release context.

No path installs or executes anything by itself. Your agent still needs access to the project files. Before updating, compare the installed version and review the diff.

—/10

// RATINGS

⭐GitHub Stars
⭐⭐⭐ 135 on GitHubGitHub ↗

Popular

🟢ProSkills Score
—
📍

Not yet listed on ClawHub or SkillsMP

// README

Professional Blender workflows packaged as Agent Skills for AI coding agents: Claude Code, Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor.

There are 22 skills covering the full 3D pipeline (modeling, UVs, PBR, baking, rigging, animation, optimization, export, rendering, time of day, weather, simulation and QA), built for Blender 5.2 LTS+. Every script is tested in a real Blender.

Install

Claude Code (plugin):

/plugin marketplace add EL4CTEO/blender-skills
/plugin install blender-agent-skills@blender-agent-skills

Any agent (clone, then run the installer):

git clone https://github.com/EL4CTEO/blender-skills
./blender-skills/install/install.sh          # macOS / Linux
.\blender-skills\install\install.ps1         # Windows

The default installs into ~/.claude/skills and ~/.agents/skills. .agents/skills is read by Codex, OpenCode, Gemini CLI, Copilot and Cursor. Options: --agent claude|codex|opencode|gemini|copilot|cursor|all, --project DIR for a single project, --uninstall.

Requirements: Blender 5.2+. Optional: a Blender MCP server lets agents work in your open Blender. Without one, agents run Blender in the background.

Skills

SkillWhat it does
blender-coreStart here: runs code, routes tasks, 5.x API rules
blender-scene-setupUnits, naming, collections, asset libraries
blender-hardsurface-modelingBevels, booleans, weighted normals
blender-sculptingOrganic sculpting workflow
blender-retopology-uvRetopology, UVs, texel density
blender-pbr-materialsCorrect PBR materials from textures
blender-texture-bakingNormal, AO and curvature maps, ORM
blender-geometry-nodesProcedural modeling from simple JSON
blender-character-riggingRigify, skinning, game skeletons
blender-facial-shapekeysARKit 52 blendshapes, visemes
blender-animationActions, NLA, mocap, root motion
blender-game-optimizationBudgets, LODs, draw calls
blender-export-pipelinesRoblox, Unity, Unreal, Godot, web, USD
blender-renderingCycles and EEVEE, batch rendering
blender-lighting-lookdevStudio lighting, HDRI, turntables
blender-simulationRigid bodies, cloth, fluids
blender-time-of-dayGolden hour, night, fog and mood lighting
blender-weather-fxRain, snow, wet streets, puddles, lightning
blender-addon-developmentBlender extensions
blender-pipeline-automationBatch jobs and file conversion
blender-asset-qaCatches z-fighting, floating parts, bad normals and weights
blender-workflow-recipesComplete asset playbooks

With vs without skills

Same model, same prompts, outputs with the skills vs without them: see the comparison.

Try it

"Make a game-ready crate for Unreal with baked normals and LODs." "Rig this character with Rigify and export it to Unity with a walk cycle." "Check this model for z-fighting and floating parts, then export it for Roblox." "Make this street a rainy night with puddles and lightning."

Development

python tools/validate_skills.py   # spec + token budget checks
python tools/run_tests.py         # 50 headless Blender tests (BLENDER_EXE to override)

MIT License

// HOW IT'S BUILT

KEY FILES

skills/blender-hardsurface-modeling/SKILL.mdREADME.md

// REPO STATS

135 stars