⏳ This skill is pending AI review.
Scores will appear once the review pipeline completes.
blender-hardsurface-modeling
Hard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolean Exact/Manifold, Bevel, Weighted Normal, Smooth by Angle), mid-poly vs subdivision vs high-to-low workflows, shading/custom normals, cylinder segment budgets, edge attributes from Python. Use for weapons, vehicles, props, architecture, mechanical parts.
Choose how to use this skill
You do not need every option. Choose the path your AI client supports. The stable page stays the same; versioned files are immutable.
1. Native installer
This listing has no registered native installer command. Use the complete package or source fallback below, depending on what your client supports.
Do not guess an installer command or replace an existing version without reviewing the diff.
2. Complete package recommended
Download the ZIP when available. It includes SKILL.md plus the references, security notes and version metadata.
No complete ProSkills package is published for this listing yet.3. Prompt-only
Copy the prompt above when the agent can read the stable page or when you want to adopt the workflow without installing a skill.
Need only the instruction file?
Download SKILL.md only if your client requires a single file. The complete ZIP is safer for a full installation because it preserves the references and release context.
No path installs or executes anything by itself. Your agent still needs access to the project files. Before updating, compare the installed version and review the diff.
// RATINGS
Not yet listed on ClawHub or SkillsMP
// README
Professional Blender workflows packaged as Agent Skills for AI coding agents: Claude Code, Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor.
There are 22 skills covering the full 3D pipeline (modeling, UVs, PBR, baking, rigging, animation, optimization, export, rendering, time of day, weather, simulation and QA), built for Blender 5.2 LTS+. Every script is tested in a real Blender.
Install
Claude Code (plugin):
/plugin marketplace add EL4CTEO/blender-skills
/plugin install blender-agent-skills@blender-agent-skills
Any agent (clone, then run the installer):
git clone https://github.com/EL4CTEO/blender-skills
./blender-skills/install/install.sh # macOS / Linux
.\blender-skills\install\install.ps1 # Windows
The default installs into ~/.claude/skills and ~/.agents/skills. .agents/skills is read by Codex, OpenCode, Gemini CLI, Copilot and Cursor. Options: --agent claude|codex|opencode|gemini|copilot|cursor|all, --project DIR for a single project, --uninstall.
Requirements: Blender 5.2+. Optional: a Blender MCP server lets agents work in your open Blender. Without one, agents run Blender in the background.
Skills
| Skill | What it does |
|---|---|
blender-core | Start here: runs code, routes tasks, 5.x API rules |
blender-scene-setup | Units, naming, collections, asset libraries |
blender-hardsurface-modeling | Bevels, booleans, weighted normals |
blender-sculpting | Organic sculpting workflow |
blender-retopology-uv | Retopology, UVs, texel density |
blender-pbr-materials | Correct PBR materials from textures |
blender-texture-baking | Normal, AO and curvature maps, ORM |
blender-geometry-nodes | Procedural modeling from simple JSON |
blender-character-rigging | Rigify, skinning, game skeletons |
blender-facial-shapekeys | ARKit 52 blendshapes, visemes |
blender-animation | Actions, NLA, mocap, root motion |
blender-game-optimization | Budgets, LODs, draw calls |
blender-export-pipelines | Roblox, Unity, Unreal, Godot, web, USD |
blender-rendering | Cycles and EEVEE, batch rendering |
blender-lighting-lookdev | Studio lighting, HDRI, turntables |
blender-simulation | Rigid bodies, cloth, fluids |
blender-time-of-day | Golden hour, night, fog and mood lighting |
blender-weather-fx | Rain, snow, wet streets, puddles, lightning |
blender-addon-development | Blender extensions |
blender-pipeline-automation | Batch jobs and file conversion |
blender-asset-qa | Catches z-fighting, floating parts, bad normals and weights |
blender-workflow-recipes | Complete asset playbooks |
With vs without skills
Same model, same prompts, outputs with the skills vs without them: see the comparison.
Try it
"Make a game-ready crate for Unreal with baked normals and LODs." "Rig this character with Rigify and export it to Unity with a walk cycle." "Check this model for z-fighting and floating parts, then export it for Roblox." "Make this street a rainy night with puddles and lightning."
Development
python tools/validate_skills.py # spec + token budget checks
python tools/run_tests.py # 50 headless Blender tests (BLENDER_EXE to override)
MIT License
// HOW IT'S BUILT
KEY FILES