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hohjs-browser-mcp
Drive the Head over Heels remake's UI via the chrome-devtools MCP. Use this skill when the user asks for browser automation, capturing localStorage, dispatching game actions, or anything that involves driving the running game on localhost.
Choose how to use this skill
You do not need every option. Choose the path your AI client supports. The stable page stays the same; versioned files are immutable.
1. Native installer
This listing has no registered native installer command. Use the complete package or source fallback below, depending on what your client supports.
Do not guess an installer command or replace an existing version without reviewing the diff.
2. Complete package recommended
Download the ZIP when available. It includes SKILL.md plus the references, security notes and version metadata.
No complete ProSkills package is published for this listing yet.3. Prompt-only
Copy the prompt above when the agent can read the stable page or when you want to adopt the workflow without installing a skill.
Need only the instruction file?
Download SKILL.md only if your client requires a single file. The complete ZIP is safer for a full installation because it preserves the references and release context.
No path installs or executes anything by itself. Your agent still needs access to the project files. Before updating, compare the installed version and review the diff.
// RATINGS
// README
Head over heels web-based game remake and level editor.
Features mobile and desktop support, support for gamepads, keyboard, and touch interfaces.
Shaders
- CRT shaders made for this project spun out into their own repo here: jims_shaders.
Discord/social
If you'd like, you can discuss the project on Discord
Developing
See the DEVELOPING guide.
Credits
- Jon Ritman and Bernie Drummond for making the original game.
- Reference Room data was originally converted to json, from the xml in Doug Mencken's remake. Now that I have the json, the room data is forked and I'm updating the json in the the level editor.
- Some HoH audio also forked and re-encoded from Doug Mencken's remake under the terms of the GPL v3
- Recolourised 16 colour sprites are built from rips by Toppy on Spriters Resource based on original artwork by Bernie Drummand (sadly no longer with us).
- Toppy also contributing redrawn artwork in the form of his spritesheet (go to Options -> Display -> Sprites)
- I built snarkdown-in-react for this project, forked from the original snarkdown
- This repo has a fork built from toposort, adjusted ot be a bit more tolerant of cyclic paths in the graph
- Playtesting, ideas, map design, and general support by my brother, Tom Higson
- Playtesting, moral support, and constant comms by Jon Albaugh
- Head over heels font recreated by Patrick H. Lauke is used in save dialogs for the level editor
- PyDPainter used in this project for period-correct pixel art editing
License
This project is licensed under the GNU Affero General Public License v3.0 (only) - see the LICENSE file for details. All code is original except where indicated otherwise.
Sprite Pixel art work contributed by Toppy is released under Creative Commons BY NC SA.
©2025 Jim Higson
// HOW IT'S BUILT
KEY FILES