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v1.0.0

threejs-architecture-effects

@lhlgithub⭐ 476 stars

Build or refine real Three.js architectural construction animations, especially Chinese pavilions, pagodas and clock towers with brick-by-brick growth, timber framing, layered eaves, procedural PBR materials and interactive detail cameras. Use for 3D建筑生长、古建搭建特效、楼台逐层建造、建筑动态组装 or similar architectural miniatures; not for flat image reveals or generic website styling.

Choose how to use this skill

You do not need every option. Choose the path your AI client supports. The stable page stays the same; versioned files are immutable.

1. Native installer

This listing has no registered native installer command. Use the complete package or source fallback below, depending on what your client supports.

Do not guess an installer command or replace an existing version without reviewing the diff.

2. Complete package recommended

Download the ZIP when available. It includes SKILL.md plus the references, security notes and version metadata.

No complete ProSkills package is published for this listing yet.

3. Prompt-only

Copy the prompt above when the agent can read the stable page or when you want to adopt the workflow without installing a skill.

Need only the instruction file?

Download SKILL.md only if your client requires a single file. The complete ZIP is safer for a full installation because it preserves the references and release context.

No path installs or executes anything by itself. Your agent still needs access to the project files. Before updating, compare the installed version and review the diff.

—/10

// RATINGS

⭐GitHub Stars
⭐⭐⭐ 476 on GitHubGitHub ↗

Popular

🟢ProSkills Score
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Not yet listed on ClawHub or SkillsMP

// README

threejs-architecture-effects

Portable Agent Skill by Hailey. It builds a real, orbitable Three.js building that assembles itself: brick courses, timber frame, dougong, layered eaves, procedural PBR materials, and close-up cameras.

中文:给 Codex / Claude Code / Cursor 用的开源 skill。输出是可运行的三维古建网站,不是贴图揭幕,也不需要 API key。

Brick-by-brick construction of a Chinese clock tower

GitHub README cannot play a repo .mp4 inline, so the motion preview is a GIF. Click it (or the link) to play the full video.

What you get

  • A solid 3D miniature, not a video on a plane
  • Construction driven by one 0–1 timeline: play, pause, scrub backward, replay
  • Procedural brick, wood, plaster, tile, stone, bronze — no paid models
  • Orbit, zoom, and detail cameras for eaves and stone lions
  • A Vite + React + Three.js starter you can run with npm ci && npm run dev

The bundled clock tower is a working example, not a historical reconstruction and not the only design this skill can make.

Install

Copy this folder into the agent skills directory, then start a new session:

RunnerPath
Codex~/.codex/skills/threejs-architecture-effects (or $CODEX_HOME/skills/)
Claude Code~/.claude/skills/threejs-architecture-effects
Cursor~/.cursor/skills/threejs-architecture-effects
git clone https://github.com/lhlGitHub/threejs-architecture-effects.git
cp -R threejs-architecture-effects ~/.cursor/skills/

Then ask:

Use $threejs-architecture-effects to make a Chinese pavilion like the starter: red walls, dark-green tiles, built storey by storey, orbitable, with eave close-ups.

Other useful prompts:

  • Keep the current tower shape and cameras. Only refine eave thickness, timber, and the clock faces.
  • Turn the template into a two-storey lakeside pavilion. Keep timber and tile assembly. No clocks or lions.

Run the starter without an agent

Needs Node.js 22.13+, npm, and a WebGL2 browser.

git clone https://github.com/lhlGitHub/threejs-architecture-effects.git
node threejs-architecture-effects/scripts/scaffold.mjs ./my-building
cd my-building
npm ci
npm run dev

The scaffold copies assets/starter/ into a new directory and refuses to overwrite an existing one. It does not install packages or start a server.

Controls: drag to orbit, scroll to zoom, timeline to scrub, 飞檐细赏 / 石狮近观 for close-ups.

How construction works

  1. Write an assembly plan: foundations → frame → masonry → decks → upper walls → brackets / eaves / tiles → ornament.
  2. Model the finished silhouette first so parts share dimensions and nothing floats.
  3. Give every solid piece a start, duration, and travel. Color and shadow shaders share one progress value, so seeking is deterministic.
  4. Author materials separately (color, roughness, micro-height). Do not hide crude joints with fog or bloom.

Details for agents: SKILL.md, construction principles, template map, verification.

Layout

threejs-architecture-effects/
├── SKILL.md                 Agent entry
├── LICENSE                  MIT, Copyright (c) 2026 Hailey
├── agents/openai.yaml       Codex UI metadata
├── scripts/scaffold.mjs     Copy the starter into a new project
├── references/              Construction, template map, verification
├── assets/preview.gif       README motion preview
├── assets/preview.png       README still
├── assets/preview.mp4       Full screen recording
└── assets/starter/          Vite + React + Three.js miniature

Limits

  • Procedural geometry only. No paid model service, no background music in the starter.
  • Video export is not included; the template is an interactive site.
  • Desktop-oriented. Do not claim museum quality, historical accuracy, or universal 60 FPS from one machine.
  • npm packages keep their own licenses. This skill does not vendor node_modules.

License

MIT. Copyright (c) 2026 Hailey. See LICENSE.

// HOW IT'S BUILT

KEY FILES

SKILL.mdREADME.md

// REPO STATS

476 stars