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openclawv1.0.0

Swiftui Liquid Glass

@steipete⭐ 0 stars

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

Choose how to use this skill

You do not need every option. Choose the path your AI client supports. The stable page stays the same; versioned files are immutable.

1. Native installer

This listing has no registered native installer command. Use the complete package or source fallback below, depending on what your client supports.

Do not guess an installer command or replace an existing version without reviewing the diff.

2. Complete package recommended

Download the ZIP when available. It includes SKILL.md plus the references, security notes and version metadata.

No complete ProSkills package is published for this listing yet.

3. Prompt-only

Copy the prompt above when the agent can read the stable page or when you want to adopt the workflow without installing a skill.

Need only the instruction file?

Download SKILL.md only if your client requires a single file. The complete ZIP is safer for a full installation because it preserves the references and release context.

No path installs or executes anything by itself. Your agent still needs access to the project files. Before updating, compare the installed version and review the diff.

—/10

// RATINGS

🔵ClawHub
★ 16⬇ 4.5k on ClawHubView ↗

4.5k downloads · 149 installs · 16 stars on ClawHub · checked Sep 30, 2026

🟢ProSkills Score
—

// README

SwiftUI Liquid Glass

Attribution: copied from @Dimillian’s Dimillian/Skills (2025-12-31).

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect , GlassEffectContainer , glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

  1. Review an existing feature

Inspect where Liquid Glass should be used and where it should not.

Verify correct modifier order, shape usage, and container placement.

Check for iOS 26+ availability handling and sensible fallbacks.

  1. Improve a feature using Liquid Glass

Identify target components for glass treatment (surfaces, chips, buttons, cards).

Refactor to use GlassEffectContainer where multiple glass elements appear.

Introduce interactive glass only for tappable or focusable elements.

  1. Implement a new feature using Liquid Glass

Design the glass surfaces and interactions first (shape, prominence, grouping).

Add glass modifiers after layout/appearance modifiers.

Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

Prefer native Liquid Glass APIs over custom blurs.

Use GlassEffectContainer when multiple glass elements coexist.

Apply .glassEffect(...) after layout and visual modifiers.

Use .interactive() for elements that respond to touch/pointer.

Keep shapes consistent across related elements for a cohesive look.

Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

Availability: #available(iOS 26, *) present with fallback UI.

Composition: Multiple glass views wrapped in GlassEffectContainer .

Modifier order: glassEffect applied after layout/appearance modifiers.

Interactivity: interactive() only where user interaction exists.

Transitions: glassEffectID used with @Namespace for morphing.

Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

Define target elements and desired glass prominence.

Wrap grouped glass elements in GlassEffectContainer and tune spacing.

Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed.

Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.

Add morphing transitions with glassEffectID when hierarchy changes.

Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing.

swiftif #available(iOS 26, *) { Text("Hello") .padding() .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16)) } else { Text("Hello") .padding() .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16)) }

swiftGlassEffectContainer(spacing: 24) { HStack(spacing: 24) { Image(systemName: "scribble.variable") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() Image(systemName: "eraser.fill") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() } }

swiftButton("Confirm") { } .buttonStyle(.glassProminent)

Resources

Reference guide: references/liquid-glass.md

Prefer Apple docs for up-to-date API details.

Read more

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// HOW IT'S BUILT

KEY FILES

SKILL.md

// REPO STATS

0 stars